![]() You'll get decisions to make, and they'll matter, but they won't drastically change what you see and do. I think it'll be divisive precisely because of that, which is a shame, because I had a great time with it. On top of this, Vampire: The Masquerade - Coteries of New York is a visual novel too, so who even knows what assumptions people will play it under. What proportion of your audience will come from the original tabletop game? How many are only familiar with Bloodlines? What if people only picked it up for the genre? ![]() It's probably difficult to know exactly how to do a Vampire: The Masquerade game.
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